
Philosophers
low-level
An elegant solution to the classic Dining Philosophers problem using threads and mutexes in C to avoid deadlocks and data races.
// system.feeds("selected_surfaces")
A curated selection of architectural solutions, ranging from high-frequency
trading engines to immersive spatial interfaces. Each project is a study in
logic and aesthetic precision.
TOTAL // 16 REPOS

An elegant solution to the classic Dining Philosophers problem using threads and mutexes in C to avoid deadlocks and data races.

A 3D raycaster engine in C inspired by the classic Wolfenstein 3D, built from scratch using the MiniLibX graphic library.

A small 2D game built with the MiniLibX graphic library in C, introducing window management, event handling, and textures.

An algorithmic project to sort data on a stack with a limited set of instructions, optimized for the lowest number of operations.